Tyr rules

A modern design by Luk Martens · 11×11 or 15×15

A battlefield, not a siege: the pieces start scattered across the board, and there's no Throne; the centre square is ordinary. The King is weak and escapes to any edge.

Berserk: a piece that makes a capture may keep moving, as long as every move captures again. The King can finish his own run by reaching the edge, winning in a single turn.

Also known as: Tyr tafl, Luk Martens' Tyr.

At a glance

Board11×11 or 15×15
Pieces24 attackers against 12 defenders and a King (11×11)
40 attackers against 20 defenders and a King (15×15)
KingWeak: two attackers can capture him
King escapes toAny edge square
First moveAttackers
Repeated positionA loss for the defenders
Special rulesNo throne, Berserk

Play Tyr 11×11Play Tyr 15×15

The core rules

Every tafl game builds on the rules below. Where the table above says otherwise, the table is right for Tyr.

Read the full rules guide

Similar games

More from battle games (Luk Martens' Tyr family):

Play Tyr free